|
In this 12-minute video, we go over shapes G, H and I.
|
|
This video will show how-to order captions from CAnvas/Eagle Online.
|
|
In this 15-minute video, we select our neck edges using the Direct Selection Tool (A) and apply an Offset Path to create a beautiful parallel line, giving the illusion of neck ribbing.
|
|
In this video, we use the Star Tool to create three star variations.
|
|
In this 14-minute video, we go over shapes J, K and L.
|
|
Exchange Rate Changes and the Impact on the Capital and Current Account
Creative Commmons License
Attribution: CC BY
|
|
This 8-minute video walks us through the overall interface and how to find out the name and keyboard shortcut for the tools we use in this course.
|
|
Marketable Pollution Permits
Creative Commmons License
Attribution: CC BY
|
|
In this 15-minute tutorial, we learn how to select and copy-paste-in-front a path. We also learn how to offset a shape to get perfect curve parallels. We then slice off what we don't need and…
|
|
In this 5-minute video, we go over rounded corners and how to control them.
|
|
In this 6-minute video, we learn how to select our building blocks, copy-paste-in-front, Shift-tap, and Unite a copy of our flat to generate a thick outline around our garment.
|
|
In this 7-minute video, we go over shading, and how it's applied to certain parts of the garment to suggest their overlapping the background.
|
|
In this 6-minute video, we go over the general view of our details, which helps the read situate where each close-up sits in relationship to the overall garment.
|
|
In this 11-minute video, we learn how to create labels and arrows, and how to fill the table listing the hardware.
|
|
This 14-minute video covers Page 7 - Measurements, which lists physical measurements that are not listed under our Specs table, such as pocket locations in relationship to side seam and HPS, vents,…
|
|
In this 16-minute video, we set up a new canvas for our illustration. We place-embed our scanned illustrations, combine them, convert them to black and white, and adjust the levels for a punch black…
|